Hit Location and Called Shots

Original creators of this tool

Local Damage (D20 Modern Variant Rule)

Local Damage

This Variant Rule is designed for those of you who wish to have some additional realism in the D20 Modern system. It is based around adding logical effects to the location a character has been shot and having realistic results. It is useful for people who still wish to rely on mechanics in combat but want something where characters are not capable of taking more extremely high numbers of shots from high powered weapons before being killed.
Another benefit of the system is it adds reason for characters to protect themselves in certain ways and to target others on the field in a more intelligent manner.

Hit Location

Body Hit Location
To find the location of a shot that was not meant to target a specific location roll a d20. Match the result to the table here to see where on the opponent you have hit.
RollLocation Hit
19-20Head
14-18Torso (See next chart.)
13Right Hand
12Left Hand
9-11Right Arm
6-8Left Arm
4-6Right Leg
1-3Left Leg
Torso Hit Chart
When the torso is hit roll a second d20. Match the result to the chart below to see where in the torso you have hit.
RollLocation Hit
20Heart
17-19Lungs
12-16Stomach
9-11Right Shoulder
6-8Left Shoulder
1-5Hips
Called Shots
This table is for attempting to hit a specific location on an enemy. Instead of rolling the hit randomly you will take a penalty to your chance to hit and if your shot lands it will hit the desired location.
LocationPenalty
Head-10 to Attack Roll.
Torso-2 to Attack Roll.
Arms-5 to Attack Roll.
Hands-6 to Attack Roll.
Legs-4 to Attack Roll.

Damage Charts

Main Locations
The following table provides a guideline for the effects of damage to each location on the body with both a simple description of the effect and game mechanics for them.

Location Hit
EFFECT
Head
Shots taken to the head deal x4 damage to the character.
Torso
Shots to the Torso have multiple possible effects. See the next table for details.
Arms
Shots to the arms have the effect of lowering a character's accuracy. For each 5 hit points of damage decrease your attack bonus by 2 until healed. Attacks dealing over 10 points of damage cause the character to drop what they are holding if they fail a Fortitude Save with a DC of 15 + damage over 10 dealt.
Hands
Shots to the hands greatly decrease a character's ability to maintain grip or preform complex tasks with their hands. For each 5 hit points of damage reduce any skill involving the use of the hands by 5. Attacks dealing over 10 hit points in damage cause the character to drop what they are holding if they fail a Fortitude Save with a DC of 15 + damage over 10 dealt.
Legs
Shots to the legs have the effect of lowering a character's defense and movement speed. For each 5 hit points of damage to the legs lower movement speed by 20 ft. and defense by 2. Attacks causing over 10 damage to the legs cause the character to drop to their knees or prone if they fail a Fortitude Save with a DC of 15 + damage over 10 dealt.
Torso Locations
The following table provides guidelines for the effects of damage to the torso with both a simple description of the effect and game mechanics for them.
Location Hit
EFFECT
Heart
Shots taken to the heart deal x5 damage to the character.
Lungs
Shots to the lungs cause characters to have difficulty breathing. Characters who have recieved over 5 points of lung damage can no longer hold their breath and are considered fatigued until they are healed.
Stomach
Shots taken to the stomach cause bleeding damage to the characters. If a character takes over 10 points of damage to the stomach they are considered to be bleeding and take 1d8 damage per round until they are healed.
Shoulders
Shots to the shoulders have the effect of lowering a character's accuracy. For each 5 hit points of damage decrease your attack bonus by 2 until healed. Attacks dealing over 10 points of damage cause the character to drop what they are holding if they fail a Fortitude Save with a DC of 15 + damage over 10 dealt.
Hips
Shots to the hips have the effect of lowering a character's defense and movement speed. For each 5 hit points of damage to the legs lower movement speed by 20 ft. and defense by 2. Attacks causing over 10 damage to the legs cause the character to drop to their knees or prone if they fail a Fortitude Save with a DC of 15 + damage over 10 dealt.


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